> On May 23, 2015, at  12:07 PM, Eric Firing <efir...@hawaii.edu> wrote:
> 
> You might get something more to your liking if you were to start with a 
> colormap in which V is uniform--all variation is in H and S--and then 
> impose the shading on the V.  Cubehelix starts with a full range of V, 
> so replacing V with your shading channel completely changes the set of 
> colors you end up with.

Or maybe instead of replacing hsv[:,:,2] with dip you scale it by hsv[:,:,2]:

hsv[:,:,2]=dip*hsv[:,:,2]

Cheers,   Jody

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