Nice idea
I will try

Sent from my iPhone

> On May 23, 2015, at 2:23 PM, Jody Klymak <jkly...@uvic.ca> wrote:
> 
> 
>> On May 23, 2015, at  12:07 PM, Eric Firing <efir...@hawaii.edu> wrote:
>> 
>> You might get something more to your liking if you were to start with a 
>> colormap in which V is uniform--all variation is in H and S--and then 
>> impose the shading on the V.  Cubehelix starts with a full range of V, 
>> so replacing V with your shading channel completely changes the set of 
>> colors you end up with.
> 
> Or maybe instead of replacing hsv[:,:,2] with dip you scale it by hsv[:,:,2]:
> 
> hsv[:,:,2]=dip*hsv[:,:,2]
> 
> Cheers,   Jody
> 
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