Hi list! I think the following rendering is incorrect: http://www.maths.leeds.ac.uk/~juhaj/bug.png. Is there any way to work around this? I suppose the bug really is in OpenGL, not mayavi, right?
It is somewhat annoying to generate a night's worth of plots only to find that almost every single one of them has that problem. (I made the plot a wireframe to make it more explicit - in reality I want surface plots and they exhibit the same problem.) Cheers, Juha ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ MayaVi-users mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/mayavi-users
