On Wed, Dec 15, 2010 at 04:39:21PM +0000, Juha Jäykkä wrote:
> I think the following rendering is incorrect:
> http://www.maths.leeds.ac.uk/~juhaj/bug.png

Possibly, I can't tell from simply looking at the picture (it is very
pretty, by the way). What exactly is the problem.

> Is there any way to work around this?

Yes, probably. Although I cannot teel what the problem is, I know the
usual problems :). Quite often it helps culling out backface (or front
faces, depending on the orientation of your mesh) as in the following
example:

http://code.enthought.com/projects/mayavi/docs/development/html/mayavi/auto/example_flight_graph.html

The enthought server seems down right now, so here is the google cache
link:
http://webcache.googleusercontent.com/search?q=cache:M7wlYoLrhzMJ:code.enthought.com/projects/mayavi/docs/development/html/mayavi/auto/example_flight_graph.html+mayavi+example+flight+graph&cd=1&hl=en&ct=clnk

Look near the end of the code snippet.

> I suppose the bug really is in OpenGL, not mayavi, right?

Again possibly, although it would be in VTK rather than Mayavi.

Gaël

------------------------------------------------------------------------------
Lotusphere 2011
Register now for Lotusphere 2011 and learn how
to connect the dots, take your collaborative environment
to the next level, and enter the era of Social Business.
http://p.sf.net/sfu/lotusphere-d2d
_______________________________________________
MayaVi-users mailing list
MayaVi-users@lists.sourceforge.net
https://lists.sourceforge.net/lists/listinfo/mayavi-users

Reply via email to