On Wed, Dec 15, 2010 at 04:39:21PM +0000, Juha Jäykkä wrote: > I think the following rendering is incorrect: > http://www.maths.leeds.ac.uk/~juhaj/bug.png
Possibly, I can't tell from simply looking at the picture (it is very pretty, by the way). What exactly is the problem. > Is there any way to work around this? Yes, probably. Although I cannot teel what the problem is, I know the usual problems :). Quite often it helps culling out backface (or front faces, depending on the orientation of your mesh) as in the following example: http://code.enthought.com/projects/mayavi/docs/development/html/mayavi/auto/example_flight_graph.html The enthought server seems down right now, so here is the google cache link: http://webcache.googleusercontent.com/search?q=cache:M7wlYoLrhzMJ:code.enthought.com/projects/mayavi/docs/development/html/mayavi/auto/example_flight_graph.html+mayavi+example+flight+graph&cd=1&hl=en&ct=clnk Look near the end of the code snippet. > I suppose the bug really is in OpenGL, not mayavi, right? Again possibly, although it would be in VTK rather than Mayavi. Gaël ------------------------------------------------------------------------------ Lotusphere 2011 Register now for Lotusphere 2011 and learn how to connect the dots, take your collaborative environment to the next level, and enter the era of Social Business. http://p.sf.net/sfu/lotusphere-d2d _______________________________________________ MayaVi-users mailing list MayaVi-users@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/mayavi-users