On Dec 13, 2014, at 1:43 PM, Christian Schmitz <supp...@monkeybreadsoftware.de> 
wrote:

> For some things it may make sense, as e.g. Mac OS 9 used to send mouse events 
> regularly just to inform your app and let it continue a cursor animation.

It’s the same for Windows newer SDKs as Windows supports animated mouse cursors.

Michael’s solution is pretty much what MSDN comments say to do for native 
Windows development - paraphrasing a series of longer posts - 

If your application does not utilize animated cursors (game pointers, decision 
pointers, busy pointers, etc.), simply ignore the duplicated WM_MOUSEMOVE 
events until the window-relative X or Y coordinates reported are different.

Tim

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