On Dec 13, 2014, at 1:43 PM, Christian Schmitz <supp...@monkeybreadsoftware.de> wrote:
> For some things it may make sense, as e.g. Mac OS 9 used to send mouse events > regularly just to inform your app and let it continue a cursor animation. It’s the same for Windows newer SDKs as Windows supports animated mouse cursors. Michael’s solution is pretty much what MSDN comments say to do for native Windows development - paraphrasing a series of longer posts - If your application does not utilize animated cursors (game pointers, decision pointers, busy pointers, etc.), simply ignore the duplicated WM_MOUSEMOVE events until the window-relative X or Y coordinates reported are different. Tim _______________________________________________ Mbsplugins_monkeybreadsoftware.info mailing list mbsplugins@monkeybreadsoftware.info https://ml01.ispgateway.de/mailman/listinfo/mbsplugins_monkeybreadsoftware.info