Thanks, Tim - what's odd is that windows only does this sometimes, not all the 
time.  

Since the workaround is trivial, it's not a big deal, but I wanted to mention 
it in case it was a bug.


On Dec 13, 2014, at 1:37 PM, Tim Jones <tolis...@me.com> wrote:

> On Dec 13, 2014, at 1:43 PM, Christian Schmitz 
> <supp...@monkeybreadsoftware.de> wrote:
> 
>> For some things it may make sense, as e.g. Mac OS 9 used to send mouse 
>> events regularly just to inform your app and let it continue a cursor 
>> animation.
> 
> It’s the same for Windows newer SDKs as Windows supports animated mouse 
> cursors.
> 
> Michael’s solution is pretty much what MSDN comments say to do for native 
> Windows development - paraphrasing a series of longer posts - 
> 
> If your application does not utilize animated cursors (game pointers, 
> decision pointers, busy pointers, etc.), simply ignore the duplicated 
> WM_MOUSEMOVE events until the window-relative X or Y coordinates reported are 
> different.
> 
> Tim
> 
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