I worked with the Walters Art Museum and UCLA's Cuneiform Digital
Library Initiative on an IMLS-funded project to create a game to
increase public appreciation of ancient Iraq.

We developed a kiosk game for the museum (that featured minimal ramp up
time and a playable experience that could last anywhere between 30
seconds to 5 minutes, depending on how hard the parent or guardian tugs
on the player's shirt collar) and a longer game that was available in
the museum gift shop.  This take home game aimed to extend the museum
experience at home, provided a more challenging level of gameplay and a
deeper interaction with the tablets, museum objects and information that
were featured in the game.  Based on this initial 2 year project, we
have begun exploring the potential of online immersive environments as a
way for museums to collaborate, contribute digital objects and create a
compelling experience for visitors.

I think Richard has a terrific suggestion that hard-won experience and
information from such projects should be aggregated so that the
community can benefit.  I'd be happy to share both forms of the Discover
Babylon game with anyone interested, and to talk about lessons learnt,
our evaluation results, what worked, what didn't and our plans for our
virtual world project.

Michelle Roper
Director, Learning Technologies Program
Federation of American Scientists
1725 DeSales St, 6th Floor
Washington, DC 20036
mroper at fas.org




-----Original Message-----
From: mcn-l-bounces at mcn.edu [mailto:[email protected]] On Behalf Of
Richard Urban
Sent: Tuesday, December 04, 2007 5:33 PM
To: Museum Computer Network Listserv
Subject: [MCN-L] Museum Games: From the Gallery to My Hard-drive

Hi,

Here's a question for those of you who are developing museum  
interactives, particularly museum educational games.

How much are these games developed for only one setting.  E.g. an in- 
gallery kiosk OR the web.    How often are they developed for both  
platforms (web and gallery)?

I've been looking at the games that museums share via their websites,  
but I expect there are many more that have been developed only for in- 
gallery usage & are inaccessible to everyone except on-site  
visitors.   There are some good reasons this is the case, e.g. the in- 
gallery games are designed to be used with a touchscreen or other  
custom input interface.  What are the hurdles to getting these out to  
a broader audience?

Just thinking:

1. it might be interesting to be able to aggregate a selection of  
museum games to make some comparisons,  conducting some focused  
testing  (this 24hr Museum has kindly done this for online UK museum  
games - http://www.show.me.uk/games/games.html)
2. would people be willing to turn over executables for comparison
3. There are a number of efforts underway to preserve console and PC  
games.   Where will the groundbreaking museum interactives end up?

I'd also point museum game developers  to the Values at Play/Social  
Impact Game Contest 2007 that just opened up this week. ( http:// 
valuesatplay.org/  and http://www.socialimpactgames.com/)    Surely  
there are some museum games that qualify.

Richard Urban, Doctoral Student
Graduate School of Library & Information Science
University of Illinois at Urbana-Champaign
rjurban at uiuc.edu
http://isrl.uiuc.edu/~rjurban


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