This group would be interested in David Rejeski's idea that the
government should establish a "Corporation for Public Gaming" like the
CPB <http://www.cpb.org/>  that would encourage game development for the
"public good."  Check out an article from the director of the Woodrow
Wilson Center's Foresight and Governance Project here:
http://www.wilsoncenter.org/index.cfm?topic_id=1414&fuseaction=topics.it
em&news_id=182576
 
Larry
 
 
-----Original Message-----
From: mcn-l-bounces at mcn.edu [mailto:[email protected]] On Behalf Of
Beth Kanter
Sent: Thursday, July 06, 2006 8:19 PM
To: 'Museum Computer Network Listserv'
Subject: Re: [MCN-L] Are there any real-life museums on Second Life?
 
Judah:
 
We're compiling a list of nonprofits in Second Life - right now about 25
identified, I suspect there are more.  Many not on the list are those in
the
talking about stages ... (list is here:
http://www.writely.com/View.aspx?docid=aptcrhmkxkv_bcjvrhrc2vgbq)
 
TechSoup's approach has been done on shoestring budget and lots of
volunteer
time.  This is to get the effort started.  TechSoup has a group of
volunteers who did the build of the office and various items like
kiosks.
The Community Manager of TechSoup has been spending some time in the
overall
planning and managing the event.   There is an active community of
practice
of nonprofit professionals (I'm part of this group) are who working on
this
as a way to learn and see what the possibilities are. Plus, it is loads
of
fun!
 
For an in-world museum, aside from the Island fees, I would assume there
is
the start up cost which is building out the space -- whatever buildings,
classrooms, exhibits, information kiosks, etc.    You need a combination
of
technical skills scripting language is based on C++), plus SMEs, plus
design.  I've visited the nonprofit spaces and it seems like the
approach is
to start small and build out.  
 
The ongoing costs or staff time would be for any "events" whether these
lectures, trainings, gatherings, calls for art work, exhibitions
openings,
meetings, etc.  It also depends on how elaborate the events are --
whether
you are doing something like connecting with a real world live event or
doing something just in-world. The former requires more technical
expertise
in terms of streaming video and audio, etc.
 
There are a number of art galleries and museums with "resident-created
art"
-- it is a combination of professional digital artists or hobbyists --
I'm
not even clear on the asethetics of in-world art.  I also just came
across
the New Globe Theatre model that is being built - that sounds
fascinating:
http://www.flickr.com/photos/pathfinderlinden/sets/72157594150210551/
 
 
The education community is huge and there is a lot of training and
simulation going on - it seems a ripe area for museum educators who want
to
reach young people.  SL also has a teen grid and there are some
interesting
youth projects, most noteable Global Kids (http://www.holymeatballs.org
 
The American Cancer Society has been doing Relay for Life events in
world -
all volunteer run and they have fundraising kiosks or donation kiosks
all
over the place.  They've raised some money and awareness, although not
huge
amounts of cash.
 
There is also the Better World Island project which includes the Darfur
Camps and a few other nonprofits.  They host regular gatherings there
and
I've met a lot of interesting artists and educators there - who are very
knowledgeable.
 
B.
 
 
-----Original Message-----
From: mcn-l-bounces at mcn.edu [mailto:[email protected]] On Behalf Of
psully at magnes.org
Sent: Thursday, July 06, 2006 5:03 PM
To: Museum Computer Network Listserv
Subject: Re: [MCN-L] Are there any real-life museums on Second Life?
 
Wow! what an interesting discussion! I've some friends who are part of 
the dev team for this project, but I hadn't been keeping a close enough 
eye on it to realize that it's now live.
 
Looking at the website, I found this blurb rather interesting:/ Pricing/
 
/Small islands are priced at US$1,250 for 65,536 square meters (about 16

acres), monthly land fees for maintenance are US$195./
 
/Large islands are priced at US$5,000 for 262,144 square meters (about 
64 acres), monthly land fees for maintenance are US$780./
 
/We offer a 25% discount to verified real world educators and academic 
institutions (e.g., universities/schools) or 501(c)3 non-profit 
organizations that will be using the regions to support their 
organization's official work.
 
Please contact education at lists.lindenlab.com 
<mailto:education at lists.lindenlab.com> for verification and more
details./
 
***
I wonder how many other nonprofits have been using this medium to 
support their work. And I wonder what the upkeep and demands on staff 
time would be if one were to, say, create a Metropolitan Museum of Art 
or Getty, which would require a lot of maintenance. There wouldn't be 
the overhead of maintaining artwork or facilities, right? but the staff 
time would be an extra cost.
 
Perian Sully
Collection Database and Records Administrator
Judah L. Magnes Museum
Berkeley, CA
 
Richard Urban wrote:
> Hi all,
> 
> In the spirit of putting heads together I created the "Museums in
Second
> Life" group this spring. I haven't had a chance to do much with it
yet,
but
> you can find it by searching the SL groups category.  I'm eyeing what
Beth
&
> the TechSoup group are doing for examples of how we can do more to
interact
> with each other.  
> 
> I'll also take this opportunity to plug the 2006 MCN conference where
I'll
> be moderating a panel called "Modding the Museum: Accessing
Collections
> through Games" that will feature several panelists who are building
> game-based museum interactives.  Hope to see you in the audience in
> Pasadena! 
> 
> Richard Urban
> Graduate School of Library and Information Science
> University of Illinois at Urbana-Champaign
> rjurban at uiuc.edu
> http://www.inherentvice.net 
> 
> -----Original Message-----
> From: mcn-l-bounces at mcn.edu [mailto:mcn-l-bounces at mcn.edu] On Behalf
Of
> Swiader, Larry
> Sent: Thursday, July 06, 2006 3:31 PM
> To: Museum Computer Network Listserv
> Subject: Re: [MCN-L] Are there any real-life museums on Second Life?
> 
> Hi Beth,
> 
> We've been doing some thinking here at the Holocaust Museum on what a
> presence on Second Life might be like (and mean).  My colleague, David
> Klevan (dklevan at ushmm.org), our Education Manager for Technology and
> Distance Learning, is at the forefront of that thinking.
> 
> It'd be nice to put our heads together.....
> 
> Regards,
> 
> Larry
> 
> 
> Lawrence Swiader
> Deputy Chief Information Officer
> United States Holocaust Memorial Museum
> 
> -----Original Message-----
> From: mcn-l-bounces at mcn.edu [mailto:mcn-l-bounces at mcn.edu] On Behalf
Of
Beth
> Kanter
> Sent: Thursday, July 06, 2006 11:48 AM
> To: 'Museum Computer Network Listserv'
> Subject: [MCN-L] Are there any real-life museums on Second Life?
> 
> Hi Folks,
> 
> I've been researching the possibilities for nonprofits on Second Life
> (http://www.secondlife.com), the virtual world.  I'm participating in
some
> "in-world" projects that TechSoup is organizing around nonprofits in
SL.
> There will be an event later this month and we're starting to compile
a
> directory of nonprofits using it.  You can see the directory here
> (http://www.writely.com/View.aspx?docid=aptcrhmkxkv_bcjvrhrc2vgbq)
> 
> So far, I've seen some "museums" in second life - created by
residents,
but
> not any real life museums there - there may be, but haven't run across
it.
> The San Jose Art Museum is building a virtual Island for display of
virtual
> art works being sought from SL http://www.ludica.org.uk/NewWest/ The
event
> will coincide with ZeroOne Festival http://isea2006.sjsu.edu/Grabbed
from
> comments in blog post here:
> 
> I'm wondering if any of you are investigating the possibilities or
doing
any
> projects.  There a huge community of educators (320) from
universities,
some
> teen education projects, a library project, and embryonic nonprofit
> presence.  I've written up what I learn on my blog here:
> http://beth.typepad.com/beths_blog/npsl/index.html
> 
> Beth 
> 
> 
> 
>   
 
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