Hi Jeremy,

Other museums are jumping in too. The Cincinnati Art Museum released some
of their works, as well as LACMA, and the MET just did it three days ago
for their 150th.
https://www.metmuseum.org/blogs/collection-insights/2020/animal-crossing-new-horizons-qr-code
https://kotaku.com/you-can-download-art-from-a-real-museum-in-animal-cross-1843162675
https://www.cincinnatiartmuseum.org/about/blog/animal-crossing-and-cam/

I have also seen an IG post from the Grand Rapids Art Museum, but I am
unsure if they did that or a fan of the museum.

Back when it was first released, I had discussed the possibility of an
online campaign with my team wherein people would post their
#ACNHMuseumFromHome images, but at the time I did not have the game or a
Switch, and since then the art museum portion of the game has been released
and other museums have been releasing their works.

I think it's a great idea to research this more.

Also in case you didn't see this - not from a museum, but from an artist -
https://www.smithsonianmag.com/smart-news/animal-crossing-now-has-bespoke-art-museum-island-courtesy-cheeky-real-life-artist-180974633/

Best Wishes,
Jessica Sundstrom
Assistant Curator of Youth and Family Programs
Kalamazoo Institute of Arts
314 S. Park St.
Kalamazoo, MI 49007
[email protected]


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On Thu, Apr 30, 2020 at 7:33 AM Alice White <[email protected]> wrote:

> Dear Jeremy,
>
> Just wanted to make sure you'd also seen what The MERL have been doing
> with Animal Crossing: https://twitter.com/TheMERL (see their pinned
> tweet).
>
> All the best,
> Alice
>
>
>
> Dr Alice White
> (pronouns: she/her)
> Digital Editor
> Wellcome Collection
>
> Wellcome Trust
> 215 Euston Road,
> London NW1 2BE
>
> T: +44 (0) 20 7611 7390
> wellcomecollection.org
> @HistorianAlice
> Wellcome Collection is now closed until further notice
>
> You can still visit us online to explore our collections and
> read our stories: www.wellcomecollection.org
>
>
>
>
> -----Original Message-----
> From: mcn-l <[email protected]> On Behalf Of [email protected]
> Sent: 29 April 2020 13:00
> To: [email protected]
> Subject: mcn-l Digest, Vol 175, Issue 18
>
> Send mcn-l mailing list submissions to
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>    1. Looking for folks to help with an Animal Crossing MCN
>       Proposal (Munro, Jeremy T.)
>
>
> ----------------------------------------------------------------------
>
> Message: 1
> Date: Tue, 28 Apr 2020 14:50:49 +0000
> From: "Munro, Jeremy T." <[email protected]>
> To: "[email protected]" <[email protected]>
> Subject: [MCN-L] Looking for folks to help with an Animal Crossing MCN
>         Proposal
> Message-ID:
>         <
> mn2pr12mb3646ceeb14560892d7946e72cf...@mn2pr12mb3646.namprd12.prod.outlook.com
> >
>
> Content-Type: text/plain; charset="iso-8859-1"
>
> Hi all,
>
> As many of you know Animal Crossing was released a few weeks ago for the
> Nintendo Switch. The game has done extremely well for Nintendo and taken up
> a ton of interest in The Discourse on Twitter, Instagram, and TikTok. I'm
> currently piloting exploring two different ideas for what an MCN
> presentation oriented around Animal Crossing looks like.
>
> Option 1: An exploration of Animal Crossing's museum as indicator of what
> the general public thinks museums are
>
> The museum in Animal Crossing starts off soliciting donations from the
> player of bugs, fish, and fossils that can be found on the player's island
> town. The curator, an owl named Blathers, will take any bug, fish, or
> fossil that he doesn't already have, quality, endangered species status, or
> sourcing is not an issue to him. Recently, in an update Nintendo added an
> art gallery wing where players can donate art pieces (such as Van Gogh's
> Starry Night). These art pieces are acquired from the shady fox Redd, who
> sometimes sells forgeries. Blathers however will not accept forgeries and
> the onus is put on the player to 'buyer beware.'
>
> Considering that Animal Crossing is probably the most popular game of
> recent times that involves a museum I'm interested in exploring the tropes
> about museum organization, labor, acquisition processes and how they can
> inform our own creation of digital experiences/public outreach.
>
> Option 2: How Animal Crossing could (have) been leveraged for relevant
> timely museum content
>
> The first few weeks after any major game release is The time to tap into
> the hype around it as that is when the most amount of people will be
> involved and gaming websites/influencers will be most willing to
> share/collaborate on content. Animal Crossing is filled with opportunities
> for museums to make relevant content. The Getty put out a tool to important
> certain artworks from their collection into the game, which is very cool
> and very smart. That tool was picked up and shared in the major games
> press, though I think it could have been a bigger deal with some more
> direct outreach to other publications, notable podcasts, and Discord
> servers.
>
> Since Animal Crossing is extremely popular on TikTok and other platforms
> generally used by younger users, museums had an opportunity to generate
> educational content and memes. However, most museums, my own included lack
> the agility/labor/space for staff to dive into this content for an
> unspecified amount of payoff. I want to use Animal Crossing as a case study
> of the kind of activities museums should take great interest in, as aside
> staff time, generating Animal Crossing content is low cost compared to
> large pie in the sky digital initiatives.
>
> If you'd be interested in having a talk about either or both of these
> please feel free to reach out!
>
> Jeremy Munro
> Database Administrator
> National Museum of African Art
> Twitter<
> https://eur01.safelinks.protection.outlook.com/?url=https%3A%2F%2Ftwitter.com%2Fporchrates&amp;data=02%7C01%7Ca.white%40wellcome.ac.uk%7C02a31b7b179747a3f89008d7ec358e55%7C3b7a675a1fc84983a100cc52b7647737%7C0%7C0%7C637237587079720011&amp;sdata=%2BKpQbLii%2BRBudgck46HosozFLiKAQRfFllmLetbktv4%3D&amp;reserved=0
> >
>
>
> ------------------------------
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> Subject: Digest Footer
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>
> End of mcn-l Digest, Vol 175, Issue 18
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