Magic hits the PRINT key when he sees what Ralph Smeets wrote:
> Hmm,
> some DSP theory (applied in ALL MD equipment cappable of A/D D/A coversion (a
> little bit simplified in order to keep the mathematic mungle out):
<snip complicated maths stuff>
Ok, so it works vastly different from PC sound cards (the majority of which make
things square
off at low sampling frequencies). However, regardless of what happens to the end
result, isn't
the point that this type of distortion would effect the overall sound at these
frequencies? It
doesn't really make much difference if the end result is a triangle, square, sine,
inverse sine,
or wobbly sine with a pimple on top - the point is that it has changed the original
wave form.
--
Magic
Location : Portsmouth, England, UK
Homepage : http://www.mattnet.freeserve.co.uk
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