OCTOBER 20, 2009

How a Fight Over a Board Game Monopolized an Economist's Life

By MARY PILON
Wall Street Journal

http://online.wsj.com/article/SB125599860004295449.html


This week, game players and enthusiasts from 40 countries will descend 
upon Las Vegas to compete in the Monopoly World Championship, held 
roughly every four years. The winner of the Hasbro Inc.-sponsored 
tournament will take home $20,580 -- the precise sum stashed in the 
title's make-believe bank.

But one man who is perhaps the game's most obsessive follower won't be 
attending.

Ralph Anspach, an 83-year-old economics professor, spent decades locked 
in a real-life battle with Monopoly and its corporate owners. The 
campaign dented his finances, sent him on a nationwide trek for 
intelligence and sparked a legal case that reached the steps of the 
Supreme Court.

Prof. Anspach's woes began with a real-life trademark fight for the 
right to sell his own game, called Anti-Monopoly. Along the way, he says 
he helped to publicize the little-known origins of the classic American 
game.

The official history of Monopoly, a version of which appears on Hasbro's 
Web site, describes how Charles B. Darrow developed Monopoly during the 
Great Depression. Parker Brothers, which was later acquired by Hasbro, 
bought the impoverished heater salesman's patent in 1935 and registered 
the Monopoly trademark. Since then, the company says, an estimated 750 
million copies of Monopoly have been sold worldwide.

The Monopoly "legend," as Hasbro calls it, "is a corporate fairy tale," 
says Prof. Anspach, who argues that the company fails to acknowledge key 
players in the game's genesis.

Prof. Anspach flew across the country more than a dozen times to 
research the game's origins. His logic: If he could prove that Monopoly 
was widely played as a folk game decades before the Darrow patent, then 
he could argue that his game didn't infringe on Parker Brothers' trademark.

The real story, he says, began in 1904 with a patent from a Quaker named 
Elizabeth Magie. Her invention, "The Landlord's Game," spread as a folk 
game, designed to show the downsides of capitalism. The Atlantic City 
Quaker School simplified it, making it more accessible to children. Game 
historians widely believe that this simpler version was later shown to 
Mr. Darrow by a friend in the early 1930s.

In an email response, a Hasbro spokeswoman said that "any information 
about the origins of the Monopoly game comes from the memories of people 
other than Darrow recorded long after the event." She noted that "Magie 
and her game are discussed in Phil Orbanes' book, 'The MONOPOLY 
Companion,' which was licensed by Hasbro."

Staid board games inspire high drama for a reason. Even in the worst 
economic times, titles such as Monopoly, Operation, Scrabble and others 
-- most of them owned by Hasbro -- tend to fare well. U.S. sales of 
board games rose 8% from August 2008 to August 2009, according to data 
from NPD Group, a market-research company. Hasbro, which doesn't release 
sales for individual game titles, said earnings rose 8.8% in the third 
quarter from a year earlier.

Prof. Anspach played his first game of Monopoly as a child in the 
mid-1930s in Czechoslovakia. In 1938, his family fled Europe to America 
on the cusp of the Holocaust. Years later, he earned a Ph.D. in 
economics from the University of California at Berkeley and began 
teaching at San Francisco State University.

One day in the 1970s, Prof. Anspach tried to explain oil cartels and the 
downside of monopolies to his 8-year-old son, William. The economist 
searched toy stores for a more philosophically pleasing alternative to 
Monopoly, but found nothing.

He then set out to create a game that would be a sort of "Monopoly 
backwards," in which players compete to break up existing monopolies 
rather than create them. He called it "Anti-Monopoly." The game sold 
200,000 copies the first year.

In February 1974, Prof. Anspach received a letter from an attorney for 
Parker Brothers requesting he immediately stop peddling Anti-Monopoly. 
The company objected to the use of its trademarked Monopoly name.

Parker Brothers filed a complaint in the U.S. Northern District Court in 
California alleging that the professor had infringed its trademark. 
Legal bills soon prompted him to take on a second mortgage, then a 
third, he says. He racked up credit-card debt and took several semesters 
off to devote to the case.

As the legal tab mounted, Prof. Anspach sought new, more affordable, 
legal counsel. Several lawyers turned him away. Over a Chinese meal, 
Prof. Anspach persuaded Carl Person, a high-school dropout who 
eventually attended Harvard's law school, to take the matter on.

In 1974, Prof. Anspach hatched a plan to disrupt Parker Brothers' U.S. 
National Monopoly Championship, held in Atlantic City. He advertised a 
lecture with "the well-known expert on the history of Monopoly," e.g. 
himself, at a Holiday Inn next door to where company executives were 
staying and hosting press events. When Parker Brothers representatives 
learned of Prof. Anspach's plan to divert attention from their 
tournament, they changed the scheduled time to conflict with Prof. 
Anspach's event, he says.

Undeterred, Prof. Anspach drove to Washington, D.C., where the larger 
Monopoly World Tournament was to take place the next day. He joined 
forces with a 20-something Monopoly player who had been kicked out of 
the tournament for trying to publish his own Monopoly book out of his 
dorm room. They set up an Anti-Monopoly table in the hotel lobby.

The co-conspirator was Jay Walker, now the billionaire founder of 
Priceline.com.

"We were fanatics," says Mr. Walker, who confirms the professor's account.

Meanwhile, Parker Brothers filed for, and won, a court order to "deliver 
up for destruction" 37,000 copies of the board game from Prof. Anspach's 
warehouse. Parker Brothers, he says, buried the games near a rural 
Minnesota landfill. "It was depressing," says Prof. Anspach.

The spokeswoman for Hasbro said that these events were many years ago, 
and that she can't verify the games' fate. "If Parker Brothers did 
indeed destroy the games, it was pursuant to the court's explicit 
order," she said in an email response.

In 1979, Prof. Anspach finally prevailed in the Ninth U.S. Circuit Court 
of Appeals in California, where the case was dismissed. The court 
determined that the trademark "Monopoly" was generic, and therefore 
unenforceable. Parker Brothers pushed the trademark case to the Supreme 
Court. It was denied, and an enthusiastic Mr. Person called Prof. 
Anspach in California with the news.

Months later, Congress passed a statute amending the Trademark Act to 
protect longstanding marks against 'generic' claims. Anti-Monopoly was 
exempted from the new rule, however. Years after losing thousands of 
games and the ability to sell his product, Prof. Anspach reached a 
settlement with Hasbro. Today, he markets Anti-Monopoly under a license 
from the company.

The deal made sure that he "kept the right to tell the truth about the 
origins of Monopoly, something I have always insisted upon," says Prof. 
Anspach, who retired from teaching in 2004. "That is a principle which 
is not for sale for me."

-- 
================================
George Antunes, Political Science Dept
University of Houston; Houston, TX 77204 
Voice: 713-743-3923  Fax: 713-743-3927
Mail: antunes at uh dot edu

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