June 26, 2006

What if They Built an Urban Wireless Network and Hardly Anyone Used It?
By KEN BELSON
NY Times

http://www.nytimes.com/2006/06/26/technology/26taipei.html?pagewanted=print


TAIPEI, Taiwan — Peter Shyu, an engineer, spends most of his day out of the 
office, and when he needs an Internet connection he often pops into one of 
the many coffee shops in this city that offer free wireless access.

He could use WiFly, the extensive wireless network commissioned by the city 
government that is the cornerstone of Taipei's ambitious plan to turn 
itself into an international technology hub. But that would cost him $12.50 
a month.

"I'm here because it's free, and if it's free elsewhere, I'll go there 
too," said Mr. Shyu, hunched over his I.B.M. laptop in an outlet of the 
Doutor coffee chain. "It's very easy to find free wireless connections."

Despite WiFly's ubiquity — with 4,100 hot spot access points reaching 90 
percent of the population — just 40,000 of Taipei's 2.6 million residents 
have agreed to pay for the service since January. Q-Ware, the local 
Internet provider that built and runs the network, once expected to have 
250,000 subscribers by the end of the year, but it has lowered that target 
to 200,000.

That such a vast and reasonably priced wireless network has attracted so 
few users in an otherwise tech-hungry metropolis should give pause to civic 
leaders in Chicago, Philadelphia and dozens of other American cities that 
are building wireless networks of their own.

Like Taipei, these cities hope to use their new networks to help less 
affluent people get online and to make their cities more business-friendly. 
Yet as Taipei has found out, just building a citywide network does not 
guarantee that people will use it. Most people already have plenty of 
access to the Internet in their offices and at home, while wireless data 
services let them get online anywhere using phones, laptops and P.D.A.'s.

Like Q-Ware, operators in the United States, Europe and other parts of Asia 
are eager to build municipal networks. But they are grappling with the high 
expectations politicians are placing on them. On June 9, MobilePro backed 
out of plans to develop a wireless network in Sacramento because it said 
the city wanted it to offer free access and recoup its investment with 
advertising, not subscriptions, a model that other cities are hoping to 
adopt. Elsewhere, incumbent carriers have challenged cities' rights to 
requisition new networks. And many services have had difficulty attracting 
customers.

"There is a lot of hype about public access," said Craig J. Settles, a 
technology consultant in Oakland, Calif., and author of "Fighting the Good 
Fight for Municipal Wireless." "What's missing from a lot of these 
discussions is what people are willing to pay for."

Q-Ware's relationship with Taipei has been less contentious, partly because 
the WiFly network is just one piece of a far broader and highly regarded 
plan to incorporate the Internet into everything the government does.

The brainchild of Taipei's mayor, Ma Ying-jeou, the CyberCity project was 
first conceived in 1998 as a way to catapult past Seoul, Hong Kong and 
other Asian capitals that were recasting themselves as cities of the 
future. Many government agencies now communicate almost exclusively online, 
saving millions of dollars, and citizens have been given hundreds of 
thousands of free e-mail accounts and computer lessons.

WiFly plays a role, too, by allowing policemen to submit traffic tickets 
wirelessly, for instance. But making it appeal to the average citizen is 
another story. Q-Ware, which is part of a conglomerate that, among other 
things, operates 7-Eleven franchises in Taiwan, has found that consumers 
will pay subscription fees only if there are original offerings to pull 
them in.

"Content is really key," said Darrell M. West, a professor of public policy 
at Brown University who conducted a survey of how well governments use the 
Internet. "It's not enough just to have the infrastructure. You have to 
give people a reason to use the technology."

To that end, Q-Ware has developed P-Walker, a service that will let 
subscribers with Sony PSP portable game machines log on to WiFly to play 
online games and download songs and other material.

The company has also developed a low-priced Internet phone service. The 
handsets cost about $200 and allow users to call other mobile phones for 
just over a penny a minute; calling a traditional phone costs less than 
half a penny.

Ultimately, Q-Ware expects its network to communicate with more devices, 
including MP3 players and digital cameras.

"In the beginning, you have to do something to attract people to the 
service," said Sheng Chang, vice president of Q-Ware's wireless business 
group. "We're a wireless city, so if we can't make it here, it can't be made."

Mr. Chang added that Q-Ware lowered its target for attracting subscribers 
after several new product introductions were delayed, including the 
Internet phone service that he now expects to offer starting as early as 
August.

Q-Ware began building the network in 2003, working with Nortel Networks to 
install enough hot spots to reach nearly everyone living in this densely 
packed city.

Like municipal governments in many American cities, Taipei gave Q-Ware 
access to streetlight poles and other public property to install antennas 
and cables. Q-Ware has spent about $30 million putting together the 
network, which also reaches every subway station, hospital and public 
building. Streetlights did not have the electrical outlets needed to power 
the antennas, so outdoor hot spots cost about three times more than the 
indoor access points.

Initially, Q-Ware gave away subscriptions and about 60,000 people signed 
up. But once Q-Ware started charging for its service in January, only a few 
thousand subscribers remained.

"The problem is not the technology, but the business model," Mayor Ma said 
in an interview. "If they charge too much, people won't sign up. But Q-Ware 
needs to recoup their investment."

With so many options for getting online indoors, WiFly's main selling 
points are that its hot spots are in hard-to-reach spots like subway 
stations, and they link to unique services. But Amos Tsai, an office worker 
making his way through City Hall Station, said he rarely used his laptop or 
P.D.A. on trains and or in stations because they were too crowded — and 
because he also didn't want to pay. "Now that they started charging for 
WiFly, I stopped using it," he said.

For now, Q-Ware's most pressing problem is how to get people like Mr. Tsai 
to buy subscriptions. Q-Ware has been advertising its service on the radio, 
in computer magazines and on the Web, including Yahoo's local site. The 
company will also take out ads in newspapers and on television, and it has 
designed an interactive "survival" game called WiFly Hunter that offers 
cash rewards. It is teaming up with broadband providers so customers can 
get a D.S.L. line at home and WiFly access at a discount.

But even if Q-Ware meets its target this year, the company will need 
500,000 users in a given month to break even, a target it is not expected 
to hit for several more years, according to Chou Yun-tsai, the chairwoman 
of Taipei's Research, Development and Evaluation Commission, which oversees 
the WiFly project.

"It's a huge task," Ms. Chou said.


================================
George Antunes, Political Science Dept
University of Houston; Houston, TX 77204
Voice: 713-743-3923  Fax: 713-743-3927
antunes at uh dot edu



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