Hi,

ext Arjan van de Ven wrote:
> On 5/11/2010 0:58, ws we wrote:
>>   I want to port  my SDL based program to meego ,  It seems SDL worked
>> well on Android ?
>>
>> will Meego support SDL?
>>
> 
> SDL is not a recommended API or component, and if you use it your application 
> is
> likely not MeeGo compliant....
> 
> having said that, we may well have SDL in the repositories, but likely not in 
> the default installs...

There are tons of games using SDL because of its portability and it
being relatively easy to use.  Games availability is an important
factor in users' device buying decisions.

Having a SDL version that automatically/efficiently scales
(non-OpenGL) game screen to display size would be a nice feature.
It could be a flag for SDL surface or SDL could e.g. offer a quarter
resolution which is automatically scaled to full resolution.


        - Eero

Of the open source games that use OpenGL, I think a large part still
uses the old v1 API, not the current v2 API.  Many of them do OpenGL
also using SDL (on OSX, apparently to avoid the "less than optimal"
way how non-OpenGL OSX SDL stuff does vsync...).
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