Hi,

>-----Original Message-----
>From: [email protected] 
>[mailto:[email protected]] On Behalf Of Graham Cobb
>Sent: 2010年5月28日 17:38
>To: [email protected]
>Subject: Re: [MeeGo-dev] Meego 1.0 SDK issues
>
>On Friday 28 May 2010 09:03:59 Wu, Jackie wrote:
>> Currently, it does not work in a virtual box. The 
>pre-requisites to run the
>> SDK is at
>> 
>http://wiki.meego.com/Getting_started_with_the_MeeGo_SDK_for_Li
>nux#Pre-requ
>>isites.
>
>So, I guess it is time to have this discussion, which has been 
>the elephant in 
>the room for some time.
>
>Those requirements, for the SDK, are completely unacceptable.
>
>I understand the requirements for optimising MeeGo to certain 
>platforms and 
>limiting the supported targets (although I can't say I am 
>happy with limiting 
>it to particular manufacturer's CPUs).  But that only applies 
>to the target 
>systems.
>
>As a developer, it is not acceptable to me for MeeGo to limit 
>my choice of 
>development system.  Although I am a hobbyist developer, I 
>believe that would 
>be true even if I were a professional developer: MeeGo would 
>not be my only 
>target platform and decisions on development systems are not 
>made on the 
>basis of requirements for one particular target.
>
>It is essential that the MeeGo SDK works on any major platform.  In 
>particular, AMD64 as well as IA32 and any desktop or server 
>Intel or AMD chip 
>from at least the last 3 years.  And any graphics device 
>supported by a major 
>Linux distribution.
>
>"works" primarily means development tools: compilers, 
>debuggers, etc.  The 
>graphical environment doesn't have to work well, just well enough that 
>programs can be developed, tested and debugged.  Of course 
>they will have to 
>be tested again on real targets but that may not be a 
>development machine but 
>a special test machine.
>
>And the answer isn't "application developers will just use Qt 
>-- the SDK is 
>for platform development".  Many developers, of applications 
>that are more 
>than just toys, need to use the full SDK.  Certainly in my 
>case, if those 
>requirements for the SDK stand, I am not able to join the 
>MeeGo community.
>
>I believe the solution is going to be that MeeGo has to 
>provide a third 
>target: not just the existing Intel and ARM targets but a 
>"standard x86" 
>target.  Only supported, by the SDK team, for development, not 
>for users.
>

Thanks for your care and suggestion for MeeGo SDK!

There must be some misunderstanding about the pre-requisites. They are just 
limitation to run the simulator instead of the SDK. 
It does not limit you to use the chroot and Qt Creator to develop applications 
and run it on a real MeeGo device! 
If you don't have the pre-requirement ready, I hope you can still try other 
commands in the chroot environment like gcc, make or qtcreator. And we welcome 
bugs filed to bugs.meego.com. The "MeeGo SDK" project has been created there. 

Just put more details here. Those requirements are listed there just because 
the technical limitation of OpenGL support. The Nice MeeGo Netbook UI comes 
from the 3D - OpenGL. So without HW acceleration, you can not get good 
experience to run the UI in a VM or the Xephyr. And this SDK includes a 
simulator, which solved that challenge problem to enabled 3D HW acceleration in 
Xephyr and made the development work much easiler. The SDK team made it happen 
in short time. But unfortunately, we could not make it happen on all graphics 
devices for this release. That does not mean we close that door. We opened all 
source code and welcome community to work out the rest. It's a time issue and 
need more community collaborations. The SDK team just released the latest 
outcome to the community immediately. It's a new and great tool for developers. 
I really hope you can try it if you have the pre-requisite ready. 

Thanks
- Jackie

>Graham
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