It may be worth your time looking for how to port from DirectX to
standard OpenGL 2/3 using the shaders over fixed pipeline functionality. As 
GLES2 is effectively a subset of that and there's probably a lot more 
information on doing that on the web.

Cheers, Tom.

----- Original message -----
> Hi,
> 
> I need to get a feel for what's involved generally porting from DirectX
> 9.0c (shader models 2.0 and 3.0) to OpenGL ES. Can anyone help?
> 
> Thanks
> Costas
> 
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