It may be worth your time looking for how to port from DirectX to standard OpenGL 2/3 using the shaders over fixed pipeline functionality. As GLES2 is effectively a subset of that and there's probably a lot more information on doing that on the web.
Cheers, Tom. ----- Original message ----- > Hi, > > I need to get a feel for what's involved generally porting from DirectX > 9.0c (shader models 2.0 and 3.0) to OpenGL ES. Can anyone help? > > Thanks > Costas > > --------------------------------------------------------------------- > Intel Corporation (UK) Limited > Registered No. 1134945 (England) > Registered Office: Pipers Way, Swindon SN3 1RJ > VAT No: 860 2173 47 > > This e-mail and any attachments may contain confidential material for > the sole use of the intended recipient(s). Any review or distribution > by others is strictly prohibited. If you are not the intended > recipient, please contact the sender and delete all copies.
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