On Wed, 13 Sep 2006, Lorem Ipsum wrote:
is there an easy way of defining "trapezoids" or "triangles" in the geometry? Currently I do this by subtracting tricky blocks of air from other tricky blocks of some material but it is a bit tedious.

In two dimensions you can use a cone object, since only the intersection of the cone with the 2d plane matters. In 3d, however, the only way is to intersect multiple blocks (or whatever). You can always write a function to do this in order to save time.

Steven

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