Hi all, I was browsing the source code to see how geometric objects like spheres, cones, cylinders etc can be specified with dispersive materials and after spending many hours I'm still lost.
Am I right in understanding that solid geometry primitives are handled by the interface to libctl? If so then how can I include such objects in a pure C++ program? One method seems to be to declare a "double eps(vec const&)" permittivity function which can contain information about the geometry of the "scene" but I don't think this helps with dispersive materials. If i understand correctly, this function will work only for simple dielectrics or for monochromatic excitations. Thanks Manoj _______________________________________________ meep-discuss mailing list [email protected] http://ab-initio.mit.edu/cgi-bin/mailman/listinfo/meep-discuss

