Hi all,

   I was browsing the source code to see how geometric objects like spheres, 
cones, cylinders etc 
can be specified with dispersive materials and after spending many hours I'm 
still lost.

   Am I right in understanding that solid geometry primitives are handled by 
the interface to 
libctl? If so then how can I include such objects in a pure C++ program?

   One method seems to be to declare a "double eps(vec const&)" permittivity 
function which can 
contain information about the geometry of the "scene" but I don't think this 
helps with dispersive 
materials. If i understand correctly, this function will work only for simple 
dielectrics or for 
monochromatic excitations.

Thanks
Manoj

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