Hi,

currently I'm trying to simulate scattering of a random surface. To deal with it in meep (version 1.0), I cut the structure into 1.2e5 single blocks on a 3D grid with 40M grid points. However if the number of blocks exceeds some 10000, the parsing of the geometry suddenly slows down significantly.

Ok, I found the mistake myself. Due to an interpolation error the blocks where shifted reletive to the Meep grid. Therefore the block boundaries did not coincide with the gridpoints, probably causing Meep to do some heavy arithmetics.



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