You can save your array to an HDF5 file (with h5py) and use the 
epsilon_from_file option.

> On Feb 21, 2019, at 9:13 AM, Jonathan <kle...@cs.uni-bonn.de> wrote:
> 
> Hello,
> 
> the normal way to set up the scene geometry via the Python interface is to 
> build it out of primitives (boxes, spheres, etc.). I however already have the 
> permitivities as a 3d array. The python interface does not seem to provide a 
> direct way to set them. I think it is maybe possible via the low level C++ 
> interface, however I could not find any examples for this. What is the 
> recommended way (considering robustness, performance, etc...) to do so?
> 
> With kind regards,
> 
> Jonathan Klein
> 
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