> I have now played a bit with the new unified Select and Move mode. As
> far as I understand it, you can select objects normally, e.g. by
> clicking on them. When you select an object, you can then move it right
> on. Moving the mouse cursor out of the selected object reverts to Select
> mode. Hovering the selected object again shows the Move cursor.
>

Right you are.

>
> Now here's a testcase for you: Get a way with some nodes. Select one of
> the nodes. Now alternately hover the node and the way it belongs to. Do
> that slow and a bit quicker. When moving from the node over to the way,
> Move mode remains active. Go back and forth a bit, sometimes Select move
> is active over the not-selected object, mostly Move mode remains active.
> So this behaves quite non-deterministic.


I'll look into that.

>
>
> Is that by intention or should you really only be able to move the
> selected object? I can't really figure out from the code what is
> happening or why. Maybe something in
> EditInteraction::snapMouseMoveEvent() or
> GenericFeatureSnapInteraction::updateSnap().
>

It is so by design. That's the only way I can think of to determine the
intentions of the user. Moving an selected object seems the natural outcome
when dragging it.

>
> Another thing I found out, but it's only a discovery: Double-click on a
> node. On the first click it's selected and on the second click it's
> moved a tiny bit. This happens if you double-click not exactly at the
> node's position but within the snap area. The node will be moved right
> under the mouse cursor then. So this unified mode is not recommended for
> people who always double-click on things, no matter what.


Shouldn't be so. I'll look into it

Regards
- Chris -
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