Hi folks,

I have downloaded beta3 yesterday a gave it a try. First, compile-time
problems ( compiling for Win32, MSVC6.0 3dfx, using nasm ) :

I had to comment line 114 in include/gl.h
#include <gl/mesa_wgl.h>
since there is not such file in distribution and I couldnt finish compile
with this line present.

Run time problems:

1) On Voodoo1 the beta3 reported to have ARB_multitexture extension
present and gave me 2 available textureunits! ( that's strange, but was
in my log of exported available extensions )

2) After disabling multitexture manually, I experience crashes somewhere
deep inside mesa. I really apologize, but I havent had time to investigate
deeper, but I will gladly send a demonstration of the problem to
anyone who is interested.

Regards,
Petr Sebor

--
Petr Sebor
Technology/Engine Development
SCS Software [ http://www.scssoft.com ]





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