Petr Sebor wrote:
>
> 1) On Voodoo1 the beta3 reported to have ARB_multitexture extension
> present and gave me 2 available textureunits! ( that's strange, but was
> in my log of exported available extensions )
>
I have not seen any expert comments on this, so let me try.
Especially as I have my own questions regarding Voodoo1
Mesa contains code which fakes multitexture even with only
one TMU. I don't know how usefull this is?
It is possible to disable this feature by setting environment
variable: FX_DONT_FAKE_MULTITEX
So in this sense this is not a bug. I think that after
defining the variable you still get ARB multitexture,
but with texture unit count = 1.
I have been trying to run my application with Voodoo 1
on Windows95. What happens is that it gets somehow stuck
(consuming CPU, requires hard reset for full recovery) inside
grTexDownloadMipMapLevel, called from fxtexman.c line 261.
This happens (coincidence or not) when the amount of loaded
textures would exceed 800 K (My V1 card has 2 M texture memory)
Is anybody else using V1 + Mesa + Win32? What about win32?
As I don't have anykind of debugging versions of Glide libraries,
I seem to have problems with getting forward with this.
Eero
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