Brian Paul wrote:
>
> mitch wrote:
> >
> > It seems that whenever you take a screenshot within a 3d game, the blue
> > and red colors are inversed from the color wheel. I have tested this on
> > Quake3, Quake2, and Kingpin and it happens on them all. I'm using a
> > voodoo3 and Kain, who is helping Daryll Strauss, does not believe it's
> > glide or the driver. Therefore, it would have to be mesa. Could someone
> > experienced check this out? Thanks!
>
> How exactly are you taking the screenshot?
> Have you got a small demo program to reproduce the problem?
>
Related to the original message, I ended up sending a test
program to Daryll. I have not heard from him since, so
I guess he is pretty busy with many issues...
(it was about two weeks ago)
my test prog did glReadPixels. When I tested it the
problem only appeared on my Voodoo2, not on Voodoo(1).
These both were with the win95 glide.
Also, intrestingly the program first works ok, and starts failing
after a call to glutBitmapCharacter (glBitmap) is done.
Eero
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