Daryll Strauss wrote:
>
> So, that puts it directly in the Mesa driver bug category. It can't be a
> Linux Glide bug, because you're not using Linux. :-)
>
My line of reasoning was:
The "original" glide was on Windows
You have "ported" it to Linux
Your port is so good that it is bug by bug compatible ;-)
If you find the problem in Linux glide there is
a (small) hope it would be fixed in Windows also.
> > Also, intrestingly the program first works ok, and starts failing
> > after a call to glutBitmapCharacter (glBitmap) is done.
>
> Hmm. This sounds to me like a ARGB versus ABGR issue. I'll be taking a
> look at it soon.
>
I tried to track this down, and it certainly looked like the
swapped pixels came from glide. I also could not find any
place in mesa where the Glide ARGB/ABGR would be switched.
(Well actually I don't even know how it would be done
after glide(2) has been initialized)
Eero
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