Module: Mesa Branch: 7.9 Commit: b632543289aedd81605d0ceb2fe1dc44a81232b4 URL: http://cgit.freedesktop.org/mesa/mesa/commit/?id=b632543289aedd81605d0ceb2fe1dc44a81232b4
Author: Ian Romanick <[email protected]> Date: Wed Jan 26 10:16:19 2011 -0800 docs: Update 7.9.2 release notes Replace "Fix an error in uniform arrays in row calculating" with the actual bugzilla that was fixed. --- docs/relnotes-7.9.2.html | 4 ++-- 1 files changed, 2 insertions(+), 2 deletions(-) diff --git a/docs/relnotes-7.9.2.html b/docs/relnotes-7.9.2.html index 5fb5b58..268d35c 100644 --- a/docs/relnotes-7.9.2.html +++ b/docs/relnotes-7.9.2.html @@ -42,8 +42,6 @@ TBD <li>Fix incorrect handling of <tt>layout</tt> qualifier with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li> -<li>Fix an error in uniform arrays in row calculating.</li> - <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164">Bug 29164</a> - [GLSL 1.20] invariant variable shouldn't be used before declaration</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923">Bug 31923</a> - [GLSL 1.20] allowing inconsistent centroid declaration between two vertex shaders</li> @@ -56,6 +54,8 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li> <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910">Bug 32910</a> - Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li> +<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316">Bug 33316</a> - uniform array will be allocate one line more and initialize it when it was freed will abort</li> + <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=">Bug </a> - </li> --> </ul> _______________________________________________ mesa-commit mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-commit
