Module: Mesa
Branch: 7.9
Commit: b632543289aedd81605d0ceb2fe1dc44a81232b4
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=b632543289aedd81605d0ceb2fe1dc44a81232b4

Author: Ian Romanick <[email protected]>
Date:   Wed Jan 26 10:16:19 2011 -0800

docs: Update 7.9.2 release notes

Replace "Fix an error in uniform arrays in row calculating" with the
actual bugzilla that was fixed.

---

 docs/relnotes-7.9.2.html |    4 ++--
 1 files changed, 2 insertions(+), 2 deletions(-)

diff --git a/docs/relnotes-7.9.2.html b/docs/relnotes-7.9.2.html
index 5fb5b58..268d35c 100644
--- a/docs/relnotes-7.9.2.html
+++ b/docs/relnotes-7.9.2.html
@@ -42,8 +42,6 @@ TBD
 <li>Fix incorrect handling of <tt>layout</tt> qualifier
 with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
 
-<li>Fix an error in uniform arrays in row calculating.</li>
-
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164";>Bug 29164</a> 
- [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
 
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923";>Bug 31923</a> 
- [GLSL 1.20] allowing inconsistent centroid declaration between two vertex 
shaders</li>
@@ -56,6 +54,8 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and 
<tt>varying</tt>.</li>
 
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910";>Bug 32910</a> 
- Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
 
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316";>Bug 33316</a> 
- uniform array will be allocate one line more and initialize it when it was 
freed will abort</li>
+
 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=";>Bug </a> - 
</li> -->
 
 </ul>

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