Module: Mesa
Branch: 7.10
Commit: a80384d7f66624046b9d0747ab64997def208300
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=a80384d7f66624046b9d0747ab64997def208300

Author: Ian Romanick <[email protected]>
Date:   Wed Jan 26 10:14:37 2011 -0800

docs: Update 7.10.1 release notes

Replace "Fix an error in uniform arrays in row calculating" with the
actual bugzilla that was fixed.

Put the entry for bug #30156 in the correct order.

---

 docs/relnotes-7.10.1.html |    6 +++---
 1 files changed, 3 insertions(+), 3 deletions(-)

diff --git a/docs/relnotes-7.10.1.html b/docs/relnotes-7.10.1.html
index 85f163f..6280a19 100644
--- a/docs/relnotes-7.10.1.html
+++ b/docs/relnotes-7.10.1.html
@@ -42,10 +42,10 @@ TBD
 <li>Fix incorrect handling of <tt>layout</tt> qualifier
 with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and <tt>varying</tt>.</li>
 
-<li>Fix an error in uniform arrays in row calculating.</li>
-
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=29164";>Bug 29164</a> 
- [GLSL 1.20] invariant variable shouldn't be used before declaration</li>
 
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156";>Bug 30156</a> 
- [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
+
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31923";>Bug 31923</a> 
- [GLSL 1.20] allowing inconsistent centroid declaration between two vertex 
shaders</li>
 
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=31925";>Bug 31925</a> 
- [GLSL 1.20] "#pragma STDGL invariant(all)" fail</li>
@@ -56,7 +56,7 @@ with <tt>in</tt>, <tt>out</tt>, <tt>attribute</tt>, and 
<tt>varying</tt>.</li>
 
 <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=32910";>Bug 32910</a> 
- Keywords 'in' and 'out' not handled properly for GLSL 1.20 shaders</li>
 
-<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=30156";>Bug 30156</a> 
- [i965] After updating to Mesa 7.9, Civilization IV starts to show garbage</li>
+<li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=33316";>Bug 33316</a> 
- uniform array will be allocate one line more and initialize it when it was 
freed will abort</li>
 
 <!-- <li><a href="https://bugs.freedesktop.org/show_bug.cgi?id=";>Bug </a> - 
</li> -->
 

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