Module: Mesa
Branch: master
Commit: 6c3c11ba19b50e3410bc9fce3161038dfdf47103
URL:    
http://cgit.freedesktop.org/mesa/mesa/commit/?id=6c3c11ba19b50e3410bc9fce3161038dfdf47103

Author: Eric Anholt <[email protected]>
Date:   Wed Jun 27 16:28:25 2018 -0700

v3d: Add missing "no prim pack" field to the V3D4.1+ GL shader state.

It looks like we don't need this flag for anything (not that I'm clear on
what it does), but it makes our struct dumping line up with CLIF parsing.

---

 src/broadcom/cle/v3d_packet_v33.xml | 2 ++
 1 file changed, 2 insertions(+)

diff --git a/src/broadcom/cle/v3d_packet_v33.xml 
b/src/broadcom/cle/v3d_packet_v33.xml
index 0d26b36295..95e47b5c14 100644
--- a/src/broadcom/cle/v3d_packet_v33.xml
+++ b/src/broadcom/cle/v3d_packet_v33.xml
@@ -240,6 +240,7 @@
     <value name="A" value="2"/>
     <value name="RGBA" value="3"/>
   </enum>
+
   <packet code="0" name="Halt"/>
   <packet code="1" name="NOP"/>
   <packet code="4" name="Flush"/>
@@ -1071,6 +1072,7 @@
     <field name="Turn off scoreboard" size="1" start="16" type="bool"/>
     <field name="Do scoreboard wait on first thread switch" size="1" 
start="17" type="bool"/>
     <field name="Disable implicit point/line varyings" size="1" start="18" 
type="bool"/>
+    <field name="No prim pack" size="1" start="19" type="bool"/>
 
     <field name="Number of varyings in Fragment Shader" size="8" start="3b" 
type="uint"/>
 

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