On Fri, Nov 19, 2010 at 11:38 PM, Daniel Vetter <daniel.vet...@ffwll.ch> wrote: > Signed-off-by: Daniel Vetter <daniel.vet...@ffwll.ch> > --- > src/gallium/drivers/i915/i915_reg.h | 5 ++++- > src/gallium/drivers/i915/i915_state_sampler.c | 3 +-- > 2 files changed, 5 insertions(+), 3 deletions(-) > > diff --git a/src/gallium/drivers/i915/i915_reg.h > b/src/gallium/drivers/i915/i915_reg.h > index 24b3ac9..21a26b2 100644 > --- a/src/gallium/drivers/i915/i915_reg.h > +++ b/src/gallium/drivers/i915/i915_reg.h > @@ -29,6 +29,7 @@ > #ifndef I915_REG_H > #define I915_REG_H > > +#include "i915_winsys.h" > > #define I915_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value) > > @@ -755,7 +756,9 @@ > #define MT_COMPRESS_DXT1_RGB (4<<3) > #define MS3_USE_FENCE_REGS (1<<2) > #define MS3_TILED_SURFACE (1<<1) > -#define MS3_TILE_WALK (1<<0) > +#define MS3_TILE_WALK_Y (1<<0) > +#define MS3_TILE_BITS(tiling) (((tiling) ? MS3_TILED_SURFACE : 0) \ > + | ((tiling) == I915_TILE_Y ? MS3_TILE_WALK_Y : > 0))
Again what about X tiling? > > #define MS4_PITCH_SHIFT 21 > #define MS4_CUBE_FACE_ENA_NEGX (1<<20) > diff --git a/src/gallium/drivers/i915/i915_state_sampler.c > b/src/gallium/drivers/i915/i915_state_sampler.c > index 9771274..09a6f96 100644 > --- a/src/gallium/drivers/i915/i915_state_sampler.c > +++ b/src/gallium/drivers/i915/i915_state_sampler.c > @@ -254,7 +254,6 @@ static void update_map(struct i915_context *i915, > const uint width = pt->width0, height = pt->height0, depth = pt->depth0; > const uint num_levels = pt->last_level; > unsigned max_lod = num_levels * 4; > - unsigned tiled = MS3_USE_FENCE_REGS; > > assert(tex); > assert(width); > @@ -272,7 +271,7 @@ static void update_map(struct i915_context *i915, > (((height - 1) << MS3_HEIGHT_SHIFT) > | ((width - 1) << MS3_WIDTH_SHIFT) > | format > - | tiled); > + | MS3_TILE_BITS(tex->tiling)); > > /* > * XXX When min_filter != mag_filter and there's just one mipmap level, > -- > 1.7.1 I'm missing a chunk in i915_state_emit that changes the OUT_RELOC_FENCED to just OUT_RELOC. Cheers Jakob. _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org http://lists.freedesktop.org/mailman/listinfo/mesa-dev