On Wed, 2011-05-18 at 08:06 -0600, Brian Paul wrote: > On 05/17/2011 05:08 AM, Andreas Faenger wrote: > > Hi, > > > > this patch makes it possible to have high quality texture filtering > > with the pure software renderer. The main purpose is to use it with > > osmesa. The anisotropic filtering is based on Elliptical Weighted Avarage > > (EWA). > > > > The patch was designed to make as little changes to the existing codebase > > as possible. Therefore, the existing texture_sample_func > > signature has not been adjusted although this was required; a "hack" > > was used instead to pass the required arguments. > > > > I provide this patch as other people might be interessted in > > using anisotropic filtering for osmesa, especially when rendering > > images in a headless environment. > > Thanks. I'm about to commit your patch (with some formatting fixes). > > Would you be interested in implementing this feature in the Gallium > softpipe driver too?
Offtopic: @phoronix: please don't write an excitement article about how mesa now supports anisotropic filtering (with writing in very small text that is only for software renderer...) :-) Best regards, Maxim Levitsly _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
