I will have a look at it. This might take a while, though, as I'm currently
quite busy with other projects.

/ Andreas

-----Ursprüngliche Nachricht-----
Von: Brian Paul [mailto:[email protected]] 
Gesendet: Mittwoch, 18. Mai 2011 16:06
An: Andreas Faenger
Cc: [email protected]
Betreff: Re: [Mesa-dev] [PATCH] Anisotropic filtering extension for swrast

On 05/17/2011 05:08 AM, Andreas Faenger wrote:
> Hi,
>
> this patch makes it possible to have high quality texture filtering
> with the pure software renderer. The main purpose is to use it with
> osmesa. The anisotropic filtering is based on Elliptical Weighted Avarage
(EWA).
>
> The patch was designed to make as little changes to the existing codebase
as possible. Therefore, the existing texture_sample_func
> signature has not been adjusted although this was required; a "hack"
> was used instead to pass the required arguments.
>
> I provide this patch as other people might be interessted in
> using anisotropic filtering for osmesa, especially when rendering
> images in a headless environment.

Thanks.  I'm about to commit your patch (with some formatting fixes).

Would you be interested in implementing this feature in the Gallium 
softpipe driver too?

-Brian

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