I will have a look at it. This might take a while, though, as I'm currently quite busy with other projects.
/ Andreas -----Ursprüngliche Nachricht----- Von: Brian Paul [mailto:[email protected]] Gesendet: Mittwoch, 18. Mai 2011 16:06 An: Andreas Faenger Cc: [email protected] Betreff: Re: [Mesa-dev] [PATCH] Anisotropic filtering extension for swrast On 05/17/2011 05:08 AM, Andreas Faenger wrote: > Hi, > > this patch makes it possible to have high quality texture filtering > with the pure software renderer. The main purpose is to use it with > osmesa. The anisotropic filtering is based on Elliptical Weighted Avarage (EWA). > > The patch was designed to make as little changes to the existing codebase as possible. Therefore, the existing texture_sample_func > signature has not been adjusted although this was required; a "hack" > was used instead to pass the required arguments. > > I provide this patch as other people might be interessted in > using anisotropic filtering for osmesa, especially when rendering > images in a headless environment. Thanks. I'm about to commit your patch (with some formatting fixes). Would you be interested in implementing this feature in the Gallium softpipe driver too? -Brian _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
