Reviewed-by: Charmaine Lee <[email protected]>
________________________________________
From: Brian Paul <[email protected]>
Sent: Monday, January 11, 2016 5:24 PM
To: [email protected]
Cc: Charmaine Lee; Jose Fonseca
Subject: [PATCH] st/mesa: fix incorrect buffer token passed to 
_mesa_BindFramebuffer()

I added this code right at the end, and got it wrong.
Only used by the WGL_ARB_render_texture code.
---
 src/mesa/state_tracker/st_copytex.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_copytex.c 
b/src/mesa/state_tracker/st_copytex.c
index d246d8b..4e0fd79 100644
--- a/src/mesa/state_tracker/st_copytex.c
+++ b/src/mesa/state_tracker/st_copytex.c
@@ -59,7 +59,7 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
    _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);

    /* Read from the winsys buffer */
-   _mesa_BindFramebuffer(GL_READ_BUFFER, 0);
+   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
    _mesa_ReadBuffer(srcBuffer);

    /* copy image from pbuffer to texture */
@@ -136,5 +136,5 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,

    /* restore readbuffer */
    _mesa_ReadBuffer(readBufSave);
-   _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave);
+   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
 }
--
1.9.1

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