On 12/01/16 01:24, Brian Paul wrote:
I added this code right at the end, and got it wrong.
Only used by the WGL_ARB_render_texture code.
---
  src/mesa/state_tracker/st_copytex.c | 4 ++--
  1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/src/mesa/state_tracker/st_copytex.c 
b/src/mesa/state_tracker/st_copytex.c
index d246d8b..4e0fd79 100644
--- a/src/mesa/state_tracker/st_copytex.c
+++ b/src/mesa/state_tracker/st_copytex.c
@@ -59,7 +59,7 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,
     _mesa_GetIntegerv(GL_READ_BUFFER, &readBufSave);

     /* Read from the winsys buffer */
-   _mesa_BindFramebuffer(GL_READ_BUFFER, 0);
+   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, 0);
     _mesa_ReadBuffer(srcBuffer);

     /* copy image from pbuffer to texture */
@@ -136,5 +136,5 @@ st_copy_framebuffer_to_texture(GLenum srcBuffer,

     /* restore readbuffer */
     _mesa_ReadBuffer(readBufSave);
-   _mesa_BindFramebuffer(GL_READ_BUFFER, readFBOSave);
+   _mesa_BindFramebuffer(GL_READ_FRAMEBUFFER, readFBOSave);
  }

Ah. If OpenGL hadn't used a single GLenum for all parameters, the C compiler type checking would have caught this. And the fact that all these enums look so much alike makes it even worse to spot.

Reviewed-by: Jose Fonseca <[email protected]>
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