On Wed, Jan 13, 2016 at 8:33 PM, Kenneth Graunke <[email protected]> wrote: > gl_PointSize is delivered in the .w component of the VUE header, while > the language expects it to be a float (and thus in the .x component). > > Previously, we emitted MOVs to copy it over to the .x component. > But this is silly - we can just use a .wwww swizzle and access it > without copying anything or clobbering the value stored at .x > (which admittedly is useless). > > Removes the last use of ATTR destinations. > > Signed-off-by: Kenneth Graunke <[email protected]> > ---
Oh, this must have been what you were working on when you asked me about <4,4,0> regions on 3-src instructions. Reviewed-by: Matt Turner <[email protected]> _______________________________________________ mesa-dev mailing list [email protected] http://lists.freedesktop.org/mailman/listinfo/mesa-dev
