https://bugs.freedesktop.org/show_bug.cgi?id=93686
--- Comment #7 from Marek Olšák <[email protected]> --- I'll just tell you my opinion. This is a bad idea. It can't work. It will never work. It's doomed to fail. Don't waste your time. You need to study how most games draw things. You'll see rendering to textures a lot, not so much to the main framebuffer. A shader can read any texel from a texture that was rendered to. This means that any pixel from any render target must be available to all clients which can read it as a texture. This is why split-screen rendering fails. Alternate frame rendering has the same issue if there are inter-frame dependencies, e.g. a render target is only updated every other frame (reflections/mirrors), or there is motion blur, or a rain hitting the camera/screen, which is an incremental process, or any other incremental screen-space effect. This is why all hybrid solutions don't come up to expectations. Get over it. Move on. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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