https://bugs.freedesktop.org/show_bug.cgi?id=93686
[email protected] changed: What |Removed |Added ---------------------------------------------------------------------------- CC| |[email protected] --- Comment #12 from [email protected] --- (In reply to Marek Olšák from comment #11) > Yes. If you have a real GPU, any CPU rendering is a bad idea. I just thought 2 combined ᴄᴘᴜs or 2 combined ɢᴘᴜs were better than 1. Even in the case the power of 1 of the part has an insignificant power compared to others. That’s why I wrote : > Really ? does even exposing llvmpipe as a real ɢᴘᴜ in VulKan will be that > bad ? By comparison, Direct3D 12 developers don’t use software rendering when they use several ɢᴘᴜs, because the Microsoft Software rendering engine don’t show up as a ɢᴘᴜ. (though the Microsoft rendering engine doesn’t use ꜱɪᴍᴅ at all contrary to llvmpipe). I don’t see any reason for not getting rendering faster in that Vulkan case (It’s up to the programmer to decide to use multi‑ɢᴘᴜs configurations or not). At least the aim is to not make the llvmpipe ɢᴘᴜ different from others ɢᴘᴜs at the ᴀᴘɪ level. It wasn’t in the idea in running Vulkan on only ᴄᴘᴜs of course. I already wrote such feature should be made optional at run‑time. So there’s would be no problems for users fearing overheat. -- You are receiving this mail because: You are the QA Contact for the bug. You are the assignee for the bug.
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