On Sat, 2016-02-06 at 17:10 -0500, Ilia Mirkin wrote:
> The builtin data can get released with a glReleaseShaderCompiler
> call.
> We're careful everywhere to clone everything that comes out of
> builtins
> except here, where we accidentally return the signature belonging to
> the
> builtin version, rather than the locally-cloned one.
> 
> Signed-off-by: Ilia Mirkin <[email protected]>

Reviewed-by: Timothy Arceri <[email protected]>

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