https://bugs.freedesktop.org/show_bug.cgi?id=94295
--- Comment #3 from Vinson Lee <v...@freedesktop.org> ---
(In reply to Plamena Manolova from comment #2)
> Could you verify whether this patch fixes this issue for you?
Test still segfaults with patch id=121982.
#0 find_empty_block (uniform=<optimized out>, prog=<optimized out>) at
glsl/link_uniforms.cpp:1054
1054 foreach_list_typed(struct empty_uniform_block, block, link,
(gdb) l
1049 const unsigned entries = MAX2(1, uniform->array_elements);
1050
1051 if (exec_list_is_empty(&prog->EmptyUniformLocations))
1052 return -1;
1053
1054 foreach_list_typed(struct empty_uniform_block, block, link,
1055 &prog->EmptyUniformLocations) {
1056 /* Found a block with enough slots to fit the uniform */
1057 if (block->slots == entries) {
1058 unsigned start = block->start;
(gdb) print block
$1 = (empty_uniform_block *) 0x0
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