https://bugs.freedesktop.org/show_bug.cgi?id=94295

--- Comment #7 from Plamena Manolova <[email protected]> ---
(In reply to Vinson Lee from comment #6)
> (In reply to Plamena Manolova from comment #5)
> > Could you please try out the new patch?
> 
> #0  find_empty_block (uniform=<optimized out>, prog=<optimized out>) at
> glsl/link_uniforms.cpp:1054
> 1054     foreach_list_typed_safe(struct empty_uniform_block, block, link,
> (gdb) l
> 1049     const unsigned entries = MAX2(1, uniform->array_elements);
> 1050  
> 1051     if (exec_list_is_empty(&prog->EmptyUniformLocations))
> 1052        return -1;
> 1053  
> 1054     foreach_list_typed_safe(struct empty_uniform_block, block, link,
> 1055                             &prog->EmptyUniformLocations) {
> 1056        /* Found a block with enough slots to fit the uniform */
> 1057        if (block->slots == entries) {
> 1058           unsigned start = block->start;
> (gdb) print block
> $1 = (empty_uniform_block *) 0x0

I think commit f3b68fc5fc806cbfd5e7d79b8679fd2bcbae71f4 on master could fix
this problem. Do you mind trying it out?

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