On Thu, 10 Mar 2016 18:13:03 +0100, Ilia Mirkin <[email protected]> wrote:

On Thu, Mar 10, 2016 at 12:04 PM, Glenn Kennard <[email protected]> wrote:
On Thu, 10 Mar 2016 17:02:15 +0100, Ilia Mirkin <[email protected]>
wrote:

On Thu, Mar 10, 2016 at 10:57 AM, Nicolai Hähnle <[email protected]>
wrote:

-   if (c->MaxCombinedAtomicBuffers > 0)
+   if (c->MaxCombinedAtomicBuffers > 0) {
        extensions->ARB_shader_atomic_counters = GL_TRUE;
+      extensions->ARB_shader_atomic_counter_ops = GL_TRUE;
+   }



I believe there's pre-GCN AMD hardware which can support atomic counters
but
not atomic_counter_ops (at least according to what the closed driver
exposes, I haven't actually checked the docs), so there should probably
be a
capability flag here.


I assumed this was due to laziness... seems odd if the SSBO atomic ops
can be supported, but those same ops can't be supported on atomic
buffers. Glenn / Dave - do you guys happen to know what the pre-GCN hw
is capable of?

  -ilia


AFAIK Cayman supports atomic counter ops on SSBOs, evergreen only on counter
buffers, and earlier hardware does neither.

To phrase this a different way, my patch is fine? :) If you support
atomic counters, you support all the various ops in
ARB_shader_atomic_counter_ops (which are basically all the SSBO ops,
but on atomic counters)?


I think so, though the closed driver only exposes ARB_shader_atomic_counter_ops 
on
Cayman only which may be a hint to something. Cross that bridge when we get 
there...

/Glenn
_______________________________________________
mesa-dev mailing list
[email protected]
https://lists.freedesktop.org/mailman/listinfo/mesa-dev

Reply via email to