From: Rob Clark <[email protected]> Just noticed this in passing.. gl_shader_stage already has tess so this comment no longer applies.
Signed-off-by: Rob Clark <[email protected]> --- src/compiler/shader_enums.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h index d4326c5..07ae9ee 100644 --- a/src/compiler/shader_enums.h +++ b/src/compiler/shader_enums.h @@ -31,7 +31,7 @@ extern "C" { #endif /** - * Shader stages. Note that these will become 5 with tessellation. + * Shader stages. * * The order must match how shaders are ordered in the pipeline. * The GLSL linker assumes that if i<j, then the j-th shader is -- 2.5.5 _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
