R-B On Mar 29, 2016 7:52 AM, "Rob Clark" <[email protected]> wrote:
> From: Rob Clark <[email protected]> > > Just noticed this in passing.. gl_shader_stage already has tess so this > comment no longer applies. > > Signed-off-by: Rob Clark <[email protected]> > --- > src/compiler/shader_enums.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h > index d4326c5..07ae9ee 100644 > --- a/src/compiler/shader_enums.h > +++ b/src/compiler/shader_enums.h > @@ -31,7 +31,7 @@ extern "C" { > #endif > > /** > - * Shader stages. Note that these will become 5 with tessellation. > + * Shader stages. > * > * The order must match how shaders are ordered in the pipeline. > * The GLSL linker assumes that if i<j, then the j-th shader is > -- > 2.5.5 > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev >
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