R-B
On Mar 29, 2016 7:52 AM, "Rob Clark" <[email protected]> wrote:

> From: Rob Clark <[email protected]>
>
> Just noticed this in passing..  gl_shader_stage already has tess so this
> comment no longer applies.
>
> Signed-off-by: Rob Clark <[email protected]>
> ---
>  src/compiler/shader_enums.h | 2 +-
>  1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/src/compiler/shader_enums.h b/src/compiler/shader_enums.h
> index d4326c5..07ae9ee 100644
> --- a/src/compiler/shader_enums.h
> +++ b/src/compiler/shader_enums.h
> @@ -31,7 +31,7 @@ extern "C" {
>  #endif
>
>  /**
> - * Shader stages. Note that these will become 5 with tessellation.
> + * Shader stages.
>   *
>   * The order must match how shaders are ordered in the pipeline.
>   * The GLSL linker assumes that if i<j, then the j-th shader is
> --
> 2.5.5
>
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