From: Marek Olšák <[email protected]>

This is a remnant of the times when the DDX was allocating depth-stencil
buffers for windows. Now, st/dri allocates them and doesn't share them.
---
 src/gallium/drivers/radeon/r600_texture.c | 4 ----
 1 file changed, 4 deletions(-)

diff --git a/src/gallium/drivers/radeon/r600_texture.c 
b/src/gallium/drivers/radeon/r600_texture.c
index 9391685..619c085 100644
--- a/src/gallium/drivers/radeon/r600_texture.c
+++ b/src/gallium/drivers/radeon/r600_texture.c
@@ -222,10 +222,6 @@ static int r600_setup_surface(struct pipe_screen *screen,
                rtex->surface.level[0].nblk_x = pitch_in_bytes_override / 
rtex->surface.bpe;
                rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override;
                rtex->surface.level[0].slice_size = pitch_in_bytes_override * 
rtex->surface.level[0].nblk_y;
-               if (rtex->surface.flags & RADEON_SURF_SBUFFER) {
-                       rtex->surface.stencil_offset =
-                       rtex->surface.stencil_level[0].offset = 
rtex->surface.level[0].slice_size;
-               }
        }
 
        if (offset) {
-- 
2.5.0

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