Series is: Reviewed-by: Nicolai Hähnle <[email protected]>
On 11.04.2016 05:43, Marek Olšák wrote:
From: Marek Olšák <[email protected]> This is a remnant of the times when the DDX was allocating depth-stencil buffers for windows. Now, st/dri allocates them and doesn't share them. --- src/gallium/drivers/radeon/r600_texture.c | 4 ---- 1 file changed, 4 deletions(-) diff --git a/src/gallium/drivers/radeon/r600_texture.c b/src/gallium/drivers/radeon/r600_texture.c index 9391685..619c085 100644 --- a/src/gallium/drivers/radeon/r600_texture.c +++ b/src/gallium/drivers/radeon/r600_texture.c @@ -222,10 +222,6 @@ static int r600_setup_surface(struct pipe_screen *screen, rtex->surface.level[0].nblk_x = pitch_in_bytes_override / rtex->surface.bpe; rtex->surface.level[0].pitch_bytes = pitch_in_bytes_override; rtex->surface.level[0].slice_size = pitch_in_bytes_override * rtex->surface.level[0].nblk_y; - if (rtex->surface.flags & RADEON_SURF_SBUFFER) { - rtex->surface.stencil_offset = - rtex->surface.stencil_level[0].offset = rtex->surface.level[0].slice_size; - } } if (offset) {
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