Hi Jakob,

If you want something _really_ easy to work on there's usually some superficial code clean-ups that can be done. One off the top of my head is to replace "GLvoid" with "void" in much of the code.

In the early days of GL, GLvoid was used quite a bit in header files. Now, the ARB has moved to regular void. We could do the same in the Mesa code.

-Brian

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