On Mon, Apr 11, 2016 at 7:37 PM, Nicolai Hähnle <nhaeh...@gmail.com> wrote: > On 10.04.2016 17:34, Marek Olšák wrote: >> >> From: Marek Olšák <marek.ol...@amd.com> >> >> Guard band clipping speeds up rasterization for primitives that are >> partially off-screen. This change in particular results in small >> framerate improvements in a wide range of games. >> >> Started by Grigori Goronzy <g...@chown.ath.cx>. >> --- >> src/gallium/drivers/radeonsi/si_state.c | 73 >> +++++++++++++++++++++++++++++++-- >> 1 file changed, 69 insertions(+), 4 deletions(-) >> >> diff --git a/src/gallium/drivers/radeonsi/si_state.c >> b/src/gallium/drivers/radeonsi/si_state.c >> index b5db456..bc04b46 100644 >> --- a/src/gallium/drivers/radeonsi/si_state.c >> +++ b/src/gallium/drivers/radeonsi/si_state.c >> @@ -887,6 +887,15 @@ static void si_clip_scissor(struct pipe_scissor_state >> *out, >> out->maxy = MIN2(out->maxy, clip->maxy); >> } >> >> +static void si_scissor_make_union(struct si_signed_scissor *out, >> + struct si_signed_scissor *in) >> +{ >> + out->minx = MIN2(out->minx, in->minx); >> + out->miny = MIN2(out->miny, in->miny); >> + out->maxx = MAX2(out->maxx, in->maxx); >> + out->maxy = MAX2(out->maxy, in->maxy); >> +} >> + >> static void si_emit_one_scissor(struct radeon_winsys_cs *cs, >> struct si_signed_scissor *vp_scissor, >> struct pipe_scissor_state *scissor) >> @@ -908,12 +917,64 @@ static void si_emit_one_scissor(struct >> radeon_winsys_cs *cs, >> S_028254_BR_Y(final.maxy)); >> } >> >> +/* the range is [-MAX, MAX] */ >> +#define SI_MAX_VIEWPORT_RANGE 32768 >> + >> +static void si_emit_guardband(struct si_context *sctx, >> + struct si_signed_scissor *vp_as_scissor) >> +{ >> + struct radeon_winsys_cs *cs = sctx->b.gfx.cs; >> + struct pipe_viewport_state vp; >> + float left, top, right, bottom, max_range, guardband_x, >> guardband_y; >> + >> + /* Reconstruct the viewport transformation from the scissor. */ >> + vp.translate[0] = (vp_as_scissor->minx + vp_as_scissor->maxx) / >> 2.0; >> + vp.translate[1] = (vp_as_scissor->miny + vp_as_scissor->maxy) / >> 2.0; >> + vp.scale[0] = vp_as_scissor->maxx - vp.translate[0]; >> + vp.scale[1] = vp_as_scissor->maxy - vp.translate[1]; >> + >> + /* Treat a 0x0 viewport as 1x1 to prevent division by zero. */ >> + if (vp_as_scissor->minx == vp_as_scissor->maxx) >> + vp.scale[0] = 0.5; >> + if (vp_as_scissor->miny == vp_as_scissor->maxy) >> + vp.scale[1] = 0.5; >> + >> + /* Find the biggest guard band that is inside the supported >> viewport >> + * range. The guard band is specified as a horizontal and vertical >> + * distance from (0,0) in clip space. >> + * >> + * This is done by applying the inverse viewport transformation >> + * on the viewport limits to get those limits in clip space. >> + * >> + * Use a limit one pixel smaller to allow for some precision >> error. >> + */ >> + max_range = SI_MAX_VIEWPORT_RANGE - 1; >> + left = (-max_range - vp.translate[0]) / vp.scale[0]; >> + right = ( max_range - vp.translate[0]) / vp.scale[0]; >> + top = (-max_range - vp.translate[1]) / vp.scale[1]; >> + bottom = ( max_range - vp.translate[1]) / vp.scale[1]; >> + >> + assert(left < 0 && top < 0 && right > 0 && bottom > 0); > > > The viewport transform is supplied directly by the user, isn't it? So if > they provide a crazy transform, this assert might trigger. On the other > hand, for reasonable viewport transforms, it should even be the case that > left <= -1.0, right >= 1.0, and so on, right? I guess what I'm saying is > that the spirit of the assert is good and could probably be even > strengthened, but in reality it probably needs to go away. > > In a similar spirit, perhaps guardband_x/y should be bounded to be at least > 1.0?
glViewport is clamped to ctx->Const.ViewportBounds.Min/Max. This assures that all guard bands are >= 1. However, if we get invalid coordinates from other sources, the guard band must prevent generating coordinates outside of the viewport bounds. That means we must allow guard bands in 0 < x < 1. Sadly, I don't know how the discard guard band affects all this - it may trivially accept all primitives at x < 1. Removing the assertion is probably not a good idea. I think it's better to fail and terminate the program than get undebuggable corruption. Marek _______________________________________________ mesa-dev mailing list mesa-dev@lists.freedesktop.org https://lists.freedesktop.org/mailman/listinfo/mesa-dev