Am 10.05.2016 12:52, schrieb Bas Nieuwenhuizen:
This patchset implements offchip tessellation after which we can
finally process
more than one patch per wave without decreasing tessmark scores.
For tessmark this improves performance by ~20% for the x32 case and
~80% for the
x64 case. x8 and x16 have roughly the same performance as before.
Unigine heaven
gets 43 fps compared to 28 before (roughly +50%). Amdgpu-pro gets 44
fps for
heaven. For Shadow of Mordor the performance changes from 28 fps to 40
fps
(roughly +40%).
[-]
Bas,
do we see this with Mesa 11.3 / 12.0?
Should read did you have an updated version ready for release?
Thanks,
Dieter
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