Am 10.05.2016 12:52, schrieb Bas Nieuwenhuizen:
This patchset implements offchip tessellation after which we can finally process
more than one patch per wave without decreasing tessmark scores.

For tessmark this improves performance by ~20% for the x32 case and ~80% for the x64 case. x8 and x16 have roughly the same performance as before. Unigine heaven gets 43 fps compared to 28 before (roughly +50%). Amdgpu-pro gets 44 fps for heaven. For Shadow of Mordor the performance changes from 28 fps to 40 fps
(roughly +40%).

[-]

Bas,

do we see this with Mesa 11.3 / 12.0?
Should read did you have an updated version ready for release?

Thanks,
  Dieter
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