Hi, On Wednesday, 17 August 2016 11:00:48 CEST Tim Rowley wrote: > Increases the performance of legacy geometry-heavy apps > still using display lists. That is my observation too. +1 from my side.
If you need that from me this gets: Reviewed-by: Mathias Fröhlich <[email protected]> Mathias > --- > src/mesa/vbo/vbo_save.h | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h > index 2843b3c..d1d7fb0 100644 > --- a/src/mesa/vbo/vbo_save.h > +++ b/src/mesa/vbo/vbo_save.h > @@ -96,7 +96,7 @@ struct vbo_save_vertex_list { > * likelyhood as it occurs. No reason we couldn't change usage > * internally even though this probably isn't allowed for client VBOs? > */ > -#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */ > +#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */ > #define VBO_SAVE_PRIM_SIZE 128 > #define VBO_SAVE_PRIM_MODE_MASK 0x3f > #define VBO_SAVE_PRIM_WEAK 0x40 > _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
