Hi, Will this help Minecraft? I believe it currently uses VBOs (if they are enabled) and display lists. I might test it when I'm home next week.
Regards, Gustaw Smolarczyk 2016-08-18 7:26 GMT+02:00 Mathias Fröhlich <[email protected]>: > Hi, > > On Wednesday, 17 August 2016 11:00:48 CEST Tim Rowley wrote: >> Increases the performance of legacy geometry-heavy apps >> still using display lists. > That is my observation too. > +1 from my side. > > If you need that from me this gets: > Reviewed-by: Mathias Fröhlich <[email protected]> > > Mathias > >> --- >> src/mesa/vbo/vbo_save.h | 2 +- >> 1 file changed, 1 insertion(+), 1 deletion(-) >> >> diff --git a/src/mesa/vbo/vbo_save.h b/src/mesa/vbo/vbo_save.h >> index 2843b3c..d1d7fb0 100644 >> --- a/src/mesa/vbo/vbo_save.h >> +++ b/src/mesa/vbo/vbo_save.h >> @@ -96,7 +96,7 @@ struct vbo_save_vertex_list { >> * likelyhood as it occurs. No reason we couldn't change usage >> * internally even though this probably isn't allowed for client VBOs? >> */ >> -#define VBO_SAVE_BUFFER_SIZE (8*1024) /* dwords */ >> +#define VBO_SAVE_BUFFER_SIZE (256*1024) /* dwords */ >> #define VBO_SAVE_PRIM_SIZE 128 >> #define VBO_SAVE_PRIM_MODE_MASK 0x3f >> #define VBO_SAVE_PRIM_WEAK 0x40 >> > > > _______________________________________________ > mesa-dev mailing list > [email protected] > https://lists.freedesktop.org/mailman/listinfo/mesa-dev _______________________________________________ mesa-dev mailing list [email protected] https://lists.freedesktop.org/mailman/listinfo/mesa-dev
