Hi Nayan,
About the Prime, I think you have to do is to separate decoder render
buffer and presentation back buffer,
and copy back and forth between them for presentation and update. You
might refer to similar implement
in glx and egl from loader_dri3_helper.c by grep "is_different_gpu"
Regards,
Leo
On 09/01/2016 05:18 AM, Nayan Deshmukh wrote:
Thanks, Michel you saved a lot of my time.
Christian, I will get in touch with Leo and get started on this task.
Regards,
Nayan.
On Thu, Sep 1, 2016 at 2:08 PM, Christian König
<christian.koe...@amd.com <mailto:christian.koe...@amd.com>> wrote:
Am 01.09.2016 um 05:28 schrieb Michel Dänzer:
On 31/08/16 06:53 PM, Nayan Deshmukh wrote:
Hi Christian,
You missed a few things in the merge. I will send in the
updated patch.
I looked at the code in vl_winsys.c and vl_winsys3.c and also
at the code in presentation.c where delayed rendering is
used. I was trying
to compile using vl_dri3_screen_create() but its giving me
some error. I
will look into the error tonight. My hardware has PRIME
configuration. So
is my hardware suitable for it?
The code in vl_winsys_dri3.c doesn't support PRIME yet. Might
not be too
hard to add though. Grep for "is_different_gpu". Leo might
have done
some work on this, so coordinate with him before spending too much
effort on this.
Thanks for the note, I assumed Leo already implemented that, but
wasn't 100% sure.
Nayan since you are one of the few contributors with a prime
configuration I think it would make sense for you to hack on this
first.
Would also help getting you into the code and a bit more into the
stack in general.
Regards,
Christian.
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