--- Comment #4 from Andreas Hartmetz <ahartm...@gmail.com> ---
I have the same problem. Assuming the problem was shader compilation, what
could be done about it, though? Optimizing shader compilation by a factor of 10
seems unrealistic, a disk cache for shaders has been rejected (right?) and
would not always help, e.g. when somebody with a car that uses a new asset
You are receiving this mail because:
You are the assignee for the bug.
mesa-dev mailing list